
What do you think of this mod having an option for users to exclude/include selected units at will? For example, a user could select a unit and then click a button or press a hotkey to exclude that unit from the idle search.It seems situational and like it might change from battle to battle. Morathi on her pegasus is squishier, but she has some combat skill bonuses, so perhaps some people want her to charge and some hold her back.

This will stay on until you press the hotkey again, so if a unit becomes idle mid-battle while the toggle is on, that unit will be highlighted and pinged. Second, it invokes another code module from the CPUIdle subsystem. First, it calls into a code module referred to as the governor that belongs to the CPU idle time management subsystem called CPUIdle to select an idle state for the CPU to ask the hardware to enter. Press a shortcut to ping all idle units and highlight their unit cards. The idle loop code takes two major steps in every iteration of it.

1/hour on Azure Integration Runtime) Note. This mod gives you two ways to find idle units: Press a shortcut to pan to and select the next idle unit. 0.25/hour on Azure Integration Runtime) Pipeline Activity 1.116 (Prorated for 7 minutes of execution time plus 60 minutes TTL. This will stay on until you press the hotkey again, so if a unit becomes idle mid-battle, it will be highlighted and pinged. Activity Runs 0.0016 0.006 1 run 1/1000 0.001 Data Movement Activities 0.333 (Prorated for 10 minutes of execution time. Press a hotkey of your choice to ping all idle units and highlight their unit cards. For example, Malekith on his dragon probably shouldn't be idle very much in a battle. This mod gives you two ways to find idle units: Press a hotkey to pan to and select the next idle unit. The biggest obstacle I'm facing right now in thinking through it is that it's not always clear-cut if or when spellcasters should be excluded from an idle unit search. Seeking feedback from anyone proposed an interesting idea: exclude spellcasters from the search, since many are idle for most of a battle anyway.
